![]() Will of the Wisps paints with a full pallet of distinct biomes, transitioning seamlessly from the archetypical fairytale forests pierced with soft, golden streaks of light through the emerald canopy to the gloomy, ink-blotted muddy floor of the soggy marshlands. That music is your constant companion as you journey through diverse locations that sprawl out in all directions. It may be two-dimensional, but this is a great, big, open world that’s backed by a great, big, beautiful score that shifts to echo your successes and grows frantic and immediate in moments of tension. There’s more breadth, detail, choice, and diversity than ever, and it’s all done with engrossing color and light and an excellent, inspiring soundtrack. And yet the new followup, Ori and the Will of the Wisps, successfully builds on that distinctive gameplay in a way that doesn’t just retread the same ground. Moon Studios’ blend of an entrancing, tragic fairy tale world and white-knuckle platforming challenge left a mark that hasn’t faded with time. ![]() I'm also sure I experienced similar crashes on the PC version as well, so this might not be an issue that's exclusive to the Switch.It was always hard to find anything bad to say about 2015’s Ori and the Blind Forest. Again, this is somewhat irritating, but Will Of The Wisps is pretty good about auto-saving your progress so it never felt like I had to restart from too far back. Sometimes this would happen during a boss fight or before a pivotal cut scene. Especially for someone as impatient as I am. Any kind of loading seemed to take longer on the Switch, which isn't a major problem, but it was a tad annoying to deal with. Also, the initial loading screen seems to take ages to finish, which leaves you staring at Ori running in place for about a minute. When I tried to open up the map or inventory menu, there was a five-second pause before it was brought up. Sometimes it felt like a full 20 seconds would pass before he finally disappeared. When warping to a save point, it seemed to take a long time for Ori to teleport away from his current position. There were a few other issues I came across while playing. ![]() RELATED: Ori And The Will Of The Wisps Interview - Art, Cut Content, And The Pressure Of Making A Sequel So while not optimal, it would be understandable if Moon Studios had to scale back Ori's framerate to get it into a playable state. While the Switch is an impressive piece of hardware, some games struggle to reach 30 FPS when ported over from other systems. It requires some pinpoint accuracy and quick reflexes to reach certain platforms or survive boss fights. This performance is an important aspect of the game because most of the gameplay and combat is very fast-paced. It runs at 60 frames per second when played off of a PC or Xbox One. Part of the reason that Ori And The Will Of The Wisps is so enjoyable is due to its steady framerate. Regardless of how platform, you should definitely play it. With tense combat, difficult but intuitive platforming, a magical setting, some adorably unfortunate characters, and a soundtrack worthy of a Disney film, it's a title that's worth consideration for being the game of the year for 2020. It goes without saying that Ori And The Will Of The Wisps is a great game.
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